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Copyright © 2018 Tomas Cerny and Michael Jeff Donahoo. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0/

Abstract

An effective means of engaging spectators at live events involves providing real-time information from a variety of sources. Consumers demand personalized experience; thus, a single channel perspective fails. Modern entertainment must extend to spectator mobile devices and adapt content to individual interests. Moreover, such systems should take advantage of venue screens to engage in sharing live information, aggregated social media, etc. We propose a second screen application, providing each audience member a personalized perspective, involving mobile devices equipped with Wi-Fi, and spanning to venue screens in hotels, halls, arenas, elevators, etc. Such a system engages both local audience and remote spectators. Our work provides a case study involving experience from the deployment of such an application at the ACM-ICPC World Finals with audiences at the event and around the world. We analyze and categorize its features, consider its impact on the audience, and measure its demands.

Details

Title
Second Screen Engagement of Event Spectators
Author
Cerny, Tomas 1   VIAFID ORCID Logo  ; Donahoo, Michael Jeff 1 

 Computer Science, Baylor University, Hankamer Academic Building, No. 105, Waco, TX 76706, USA 
Editor
Hideyuki Nakanishi
Publication year
2018
Publication date
2018
Publisher
Hindawi Limited
ISSN
16875893
e-ISSN
16875907
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2074083967
Copyright
Copyright © 2018 Tomas Cerny and Michael Jeff Donahoo. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0/