Talking games: An empirical study of speech -based cursor control mechanisms
This document describes a study of speech-based cursor control mechanisms along with a new proposed approach called NameTags. This research is intended to provide empirical user data to inform the design of future systems where one or more of the following conditions are present: real-time demands, very small targets, and moving targets. One such application of this research is in the area of video games, where subjects are often required to make quick selections on numerous small, moving objects. These findings also have implications for physically impaired subjects whose primary or only control modality is speech.