Abstract/Details

Diffraction shading models in computer graphics


2001 2001

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Abstract (summary)

Diffraction and interference are optical phenomena that split light into its component wavelengths, hence producing a full spectrum of iridescent colors. This thesis develops computer graphics models for iridescent colors produced by diffractive media.

One of the requirements for diffraction is a surface that has periodically spaced grooves or obstructions; hence diffractive media tend to be manufactured parts such as diffraction gratings. A variety of apertures are known including rectangular and circular ones of both reflective and transmissive types. Certain animal skins and the crystal structure of some precious stones are also known to produce diffraction.

Diffraction is distinguished from a related phenomenon of interference that produces colorful effects due to the phase difference caused by a wave traversing thin media of different indices of refraction. Examples of interference are the soap bubble and oil slicks. Interference, unlike diffraction is more easily modeled using the ray theory of light.

In the optics literature, diffraction theory is treated under geometrical optics. Several techniques can be employed to derive solutions to this problem including: (1) Solutions derived by applying boundary value methods and consideration of the electromagnetic boundary conditions; (2) Solutions based on Huygens-Fresnel principle; (3) Kirchoff-Fresnel based solutions; (4) Solutions using fourier optics.

Thorman [53] first attempted to develop a simple computer graphics model for diffraction in 2D by using the grating equation derived by applying electromagnetic boundary value methods. Stam [49] has published work using Fourier optics solutions. Fourier optics solutions are believed to give the most accurate but also most complex solutions. No models using Huygens-Fresnel principle have been published.

This thesis derives a set of solutions based on the Huygens-Fresnel principle. The diffraction models developed extend well-known illumination models (such as Phong and Cook-Torrance shading models) and are incorporated into a ray tracer. A thorough discussion of ray tracing, our chosen rendering technique, as well as issues which arise in rendering our models, is also included. Extensive literature surveys and our results are presented.

Indexing (details)


Subject
Electrical engineering
Classification
0544: Electrical engineering
Identifier / keyword
Applied sciences, Computer graphics, Diffraction, Iridescence, Ray tracing, Shading
Title
Diffraction shading models in computer graphics
Author
Agu, Emmanuel Onuora
Number of pages
103
Publication year
2001
Degree date
2001
School code
0118
Source
DAI-B 62/09, Dissertation Abstracts International
Place of publication
Ann Arbor
Country of publication
United States
ISBN
9780493391854, 0493391851
Advisor
Hill, Francis S., Jr.
University/institution
University of Massachusetts Amherst
University location
United States -- Massachusetts
Degree
Ph.D.
Source type
Dissertations & Theses
Language
English
Document type
Dissertation/Thesis
Dissertation/thesis number
3027173
ProQuest document ID
304701084
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.
Document URL
http://search.proquest.com/docview/304701084
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